Every morning the office agrees on a word and using it is mandatory. Keeping Quality off your back about it is your problem.
Empty Inbox is an office simulator. You work the Evership inbox: barbecues going rusty, drones that refuse to dive, sneakers in the wrong size. The queue never shortens, and every message waits for a reply you write yourself, word by word, in a text box.
Left at that, the job would be unbearably dull. So the support team has a game of its own: every morning they conspire and pick a word — TEMPEST, GLITCH, whatever comes up — and using it becomes mandatory. Not an optional challenge, not a suggestion. If it's the word of the day, it goes in your replies.
The trouble is that Quality reads everything that leaves your keyboard: opening, diagnosis, solution, closing and spelling, point by point. So slipping the word in isn't enough — it has to go in without the reply suffering for it. If it sticks out, Quality charges you for it.
What to expect
- You do the writing
- No picking between three options: you draft the whole reply, against the clock, in whatever format the channel demands.
- The agreed word
- The team picks it every morning and using it is mandatory. It's what turns a support shift into a game.
- Quality is watching
- Every reply is scored point by point. Landing the word earns points; forcing it takes them back.
Screenshots
01/11
The word of the day has been picked: TEMPEST. It has to go into every case of the shift.
Status
In development. Release date to be announced.
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