Torrevieja Videogame Studio

Empty Inbox

Every morning the office agrees on a word and using it is mandatory. Keeping Quality off your back about it is your problem.

Empty Inbox is an office simulator. You work the Evership inbox: barbecues going rusty, drones that refuse to dive, sneakers in the wrong size. The queue never shortens, and every message waits for a reply you write yourself, word by word, in a text box.

Left at that, the job would be unbearably dull. So the support team has a game of its own: every morning they conspire and pick a word — TEMPEST, GLITCH, whatever comes up — and using it becomes mandatory. Not an optional challenge, not a suggestion. If it's the word of the day, it goes in your replies.

The trouble is that Quality reads everything that leaves your keyboard: opening, diagnosis, solution, closing and spelling, point by point. So slipping the word in isn't enough — it has to go in without the reply suffering for it. If it sticks out, Quality charges you for it.

What to expect

You do the writing
No picking between three options: you draft the whole reply, against the clock, in whatever format the channel demands.
The agreed word
The team picks it every morning and using it is mandatory. It's what turns a support shift into a game.
Quality is watching
Every reply is scored point by point. Landing the word earns points; forcing it takes them back.

Screenshots

01/11

The word of the day has been picked: TEMPEST. It has to go into every case of the shift.

Status

In development. Release date to be announced.

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