Empty Inbox is out now
Today, October 6, Empty Inbox launches on Steam. The studio's first game can now be bought, played from start to finish and, if you feel like it, recommended.
Devlogs, design notes, and whatever else comes up.
Today, October 6, Empty Inbox launches on Steam. The studio's first game can now be bought, played from start to finish and, if you feel like it, recommended.
I'm starting a second game: a puzzle game with a roguelike structure and a story behind it, with the aesthetic of Amstrad and Commodore ingrained in its very core. I can't reveal the name yet, but I can tell you what it's about.
The Empty Inbox trailer is on YouTube: what I tried to say in a minute, why cutting a trailer is nothing like making the game, and why there is still no release date.
How getting noticed is going: fresh X and Bluesky accounts, a Reddit post deleted within a minute, a Steamworks account still in review, and devlogs on itch.io that nobody reads.
The Empty Inbox page is up, screenshots included. Time to explain what the game actually is: an office simulator where the team agrees on a word every morning, and using it is not optional.
Nine or ten abandoned games later, changing engine is what finally got one over the finish line.
Opening the studio blog. What we'll share here and how often.
A sneak peek at Empty Inbox, the upcoming project from Torrevieja Videogame Studio that will be available very soon.